When exporting FBX files from 3DS Max with a custom property set by the user, the FBX is imported in Blender and the property is properly displayed and available in Blender. We have a workflow where Blender is involved. That would let us pass a custom property as something define by 3DSMax, and let Blender happily import it without modding it : Hi, your asset is working great for exporting FBX file on Windows ! Is it possible for you to add that kind of modification to your code ? py importer from Blender, to add our custom string, but it's not very convenient. To deal with that, for the moment I edit the. That means that even if we call our custom property in C# code with UDP3DSMAX, it's not going to work, because the fourth element of the line most be set to "U". Prop_name, prop_value = item.split('=', 1)īlen_obj = prop_value.strip() # Special case for 3DS Max user properties:Īssert(fbx_prop.props_type = data_types.STRING) Click to expand.When you look inside 'import_fbx.py' from the Blender 'Import FBX' plugin, you can see that they handle it like that :
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